Geometric Tools Engine 3.3. The distribution was posted on September 24, 2016. The following operating systems and compilers are supported, and testing was performed on all systems. GTEngine requires OpenGL 4.3 (or later) and GLSL 4.3 (or later) in order to support compute shaders and GLSL introspection.
|||GTEngine 3.3 License Agreement (Boost)|
|||GTEngine 3.3 Installation and Release Notes (PDF)|
|||GTEngine 3.3 Distribution (ZIP)|
|||GTEngine Update History (PDF)|
Wild Magic Engine 5.14. Until we have finished porting the Wild Magic source code and applications to the Geometric Tools Engine, the old distribution is still available for download. Wild Magic is supported on Microsoft Windows 7 or later (Microsoft Windows 7, 8.0, 8.1, 10; Microsoft Visual Studio 2010, 2012, 2013, 2015; OpenGL [WGL]; DirectX SDK June 2010), Linux (various flavors; OpenGL [GLX]; g++ 4.x), and Macintosh OS X 10.11.1 [El Capitan] (OpenGL [GLUT]; Xcode 7.1.1 with Apple LLVM Compiler Version 7.0.0). The posting of this version is November 28, 2015.
|||WM5 License Agreement (Boost)|
|||WM5 Installation and Release Notes (PDF)|
|||WM5 Distribution (WildMagic5p14.zip)|