Geometric Tools Engine 2.0. The distribution was posted on September 23, 2015. The engine has been developed and tested on Microsoft Windows 8.1 using Microsoft Visual Studio 2013 and Direct3D 11.1. It also compiles, links, and runs using Microsoft Visual Studio 2015 on Windows 8.1 or Windows 10. The nongraphics/nonapplication code compiles on Fedora 21 using g++ version 4.8.2 and on Macintosh OS X 10.10.5 (Yosemite) using Xcode 7.0 and Apple LLVM compiler version 7.0.0.
|||GTEngine 2.0 License Agreement (Boost)|
|||GTEngine 2.0 Installation and Release Notes (PDF)|
|||GTEngine 2.0 Distribution (ZIP)|
Update Notes for the Geometric Tools Engine
|||Updates to GTEngine 1.14||||Updates to GTEngine 1.13||||Updates to GTEngine 1.12|
|||Updates to GTEngine 1.11||||Updates to GTEngine 1.10||||Updates to GTEngine 1.9|
|||Updates to GTEngine 1.8||||Updates to GTEngine 1.7||||Updates to GTEngine 1.6|
|||Updates to GTEngine 1.5||||Updates to GTEngine 1.4||||Updates to GTEngine 1.3|
|||Updates to GTEngine 1.2||||Updates to GTEngine 1.1||||Updates to GTEngine 1.0|
Wild Magic Engine 5.13. Until we have finished porting the Wild Magic source code and applications to the Geometric Tools Engine, the old distribution is still available for download. Wild Magic is supported on Microsoft Windows 7 or later (Microsoft Windows 7, 8.0, 8.1; Microsoft Visual Studio 2010, 2012, 2013; OpenGL [WGL]; DirectX SDK June 2010), Linux (various flavors; OpenGL [GLX]; g++ 4.x), and Macintosh OS X 10.9.4 or later (OpenGL [GLUT]; Xcode 5.1.1 with Apple LLVM Compiler Version 5.0). The final posting of the engine was August 11, 2014.
|||WM5 License Agreement (Boost)|
|||WM5 Installation and Release Notes (PDF)|
|||WM5 Distribution (WildMagic5p13.zip)|